Why Everyone Should Stop Hating on Freemium Games
This post was originally published on The Next Web.
Geeks are a difficult crowd to please. They know their stuff and when they don’t – they have the brains, experience and passion to investigate. When they love something they do it wholeheartedly, but when they don’t – watch out. Lately it seems like hard-core gamers started hating freemium gaming with the heat of a thousand light-sabers, and everyone else was soon to follow. Freemium was harshly criticized on South Park and pretty much became the most negative buzz term around. But maybe, just maybe, it’s time for us to reconsider. Gamers will tell you that freemium ruined gaming. Before the age of mobile and social games, before analytics became the starting point and finish line to everything, games were meant to entertain. Nostalgic gamers will claim that game designers used to have an artistic say and took pride in their product, whereas now they allow users to control the process almost entirely. Nowadays, they’ll say, it’s all about creating a frustrating and addictive psychological loop to get users to open their wallet. Pretty bad, huh? Only it didn’t start with freemium at all. Reports on the addictive nature of video games go back to long before the only mobile game available was Snake. Hard-core gamers have been defending games like WOW from the very same accusations they now make, regarding the game’s addictive nature and its dramatic impact on players’ lives. Gaming is a business and has been working like one since day one. We can safely assume that no game has ever become addictive by accident. We know for a fact that companies have been hiring psychologists to help create an addictive experience long before touchscreen was the standard. Giving free trials to gamers was a common business tactic when phones were still far from being smart. What has changed is mostly the scope and transparency level of things. Before the age of mobile, gamers were a smaller target group which was not part of the mainstream. Now that everyone is a gamer to some extent, we tend to notice and care more about what these hobbies are doing to us. That is actually a great thing, since a bigger clientele is impossible to ignore, as already evident in the field. Apple changing the “free” category to “get”and opening a new “pay once and play” section is the result of a massive crowd that never existed before freemium. We now hear a lot more about what goes on in the backstage of the gaming industry and are more aware, and therefore more protected, than ever. 
